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To experts of chess variants, chess, shogi, xiangqi and other chess-related games of great popularity are merely special cases in a theoretically unlimited universe of possible arrangements involving boards, pieces, rules, and so on. Hundreds of chess variants have been devised. With the recent invention in 1998 of a computer program which enables non-experts to quickly design and playtest chess variants using an AI opponent, the total number has been increasing constantly and rapidly. This growth is likely to continue for years.
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2 Fantasy variants 3 Chess-related national games 4 External links |
Fantasy variants make significant changes to normal chess rules. Other terms for fantasy chess variants include heterodox chess and fairy chess. Some of these variants use pieces not found in orthodox chess, such as Berolina pawns (pawns which move diagonally and capture straight forward); such pieces are collectively called fairy pieces.
These games have developed independently from chess, from origins that may well reach back to some common proto-chess game. Nonetheless, they are definable as chess variants. The popularity of these chess variants may be limited to their respective places of origin (as is largely the case for shogi), or worldwide, as is the case for xiangqi which is played by overseas Chinese everywhere. They have their own institutions and traditions.
Handicap variants
Fantasy variants
Chess-related national games
External links