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Marah is known to be ditzy and slow, however she comes through in the end, good or evil.
Marah and Kapri continuously debated on who gets to rule part of the world. She aims to be much evil than her sister.
Hoping to be evil, Marah has a soft side that hardly anyone sees. She is emotional when she loses a pet and when no one takes her seriously.
Marah was once banished and elected out of Lothor's army when she brings in her old friend, BEevil, who upstages her. She then meets Dustin, the Yellow Wind Ranger, and befriends him as she helps him to beat Beevil. When meeting secretly with Dustin, Marah might be attracted to the Yellow Ranger. She gives him an energy blaster that he has to charge up. At first no one believed her, but she uses her powers against Beevil, also using the energy blaster that Dustin charged up. But in the end, she betrays him as she had gave Beevil a power boost.
Marah and Kapri shown their true forms as masterminds, in order to bring the downfall of Lothor. But it was a trick to use against Vexacus and Lothor's generals.
Marah and Kapri were betrayed by Lothor as he leaves them to be destroyed as the Dark Ship was about to explode. Marah then switched sides and help the Thunder Rangers free the ninja students. SHe joins the ranks of the Wind Ninja Academy, but is watched over by Cam.
Marah's powers consist of energy projection, combat techniques, shielding, flight, clothes transformation, and weapon-hand extension.
Note: It may seem that Marah and Kapri are ditzy together, but is Marah the actual ditzy one. When Marah was ejected from Lothor's ship, it would seem that she went undercover to make it seem that she was truly evil and betray the Rangers so she could stop Lothor and his continuous monster attacks. So, in this case, she was truly good!